96. opengl.shader
— OpenGL shader programs
Python OpenGL framework for pyFormex
This module is responsible for loading the shader programs
and its data onto the graphics system.
- 2013 Benedict Verhegghe and the pyFormex project.
96.1. Classes defined in module opengl.shader
-
class
opengl.shader.
Shader
(vshader=None, fshader=None, attributes=None, uniforms=None)[source]
An OpenGL shader consisting of a vertex and a fragment shader pair.
Class attributes:
- _vertexshader : the vertex shader source.
By default, a basic shader supporting vertex positions and vertex colors
is defined
- _fragmentshader : the fragment shader source.
By default, a basic shader supporting fragment colors is defined.
- attributes: the shaders’ vertex attributes.
- uniforms: the shaders’ uniforms.
-
locations
(func, keys)[source]
Create a dict with the locations of the specified keys
-
uniformInt
(name, value)[source]
Load a uniform integer or boolean into the shader
-
uniformFloat
(name, value)[source]
Load a uniform float into the shader
-
uniformVec3
(name, value)[source]
Load a uniform vec3[n] into the shader
The value should be a 1D array or list.
-
uniformMat4
(name, value)[source]
Load a uniform mat4 into the shader
-
uniformMat3
(name, value)[source]
Load a uniform mat3 into the shader
-
bind
(picking=False)[source]
Bind the shader program
-
unbind
()[source]
Unbind the shader program
-
loadUniforms
(D)[source]
Load the uniform attributes defined in D
D is a dict with uniform attributes to be loaded into
the shader program. The attributes can be of type
int, float, or vec3.
96.2. Functions defined in module opengl.shader
-
opengl.shader.
defaultShaders
()[source]
Determine the default shader programs