Source code for gui.guimain

#
##
##  SPDX-FileCopyrightText: © 2007-2023 Benedict Verhegghe <bverheg@gmail.com>
##  SPDX-License-Identifier: GPL-3.0-or-later
##
##  This file is part of pyFormex 3.4  (Thu Nov 16 18:07:39 CET 2023)
##  pyFormex is a tool for generating, manipulating and transforming 3D
##  geometrical models by sequences of mathematical operations.
##  Home page: https://pyformex.org
##  Project page: https://savannah.nongnu.org/projects/pyformex/
##  Development: https://gitlab.com/bverheg/pyformex
##  Distributed under the GNU General Public License version 3 or later.
##
##  This program is free software: you can redistribute it and/or modify
##  it under the terms of the GNU General Public License as published by
##  the Free Software Foundation, either version 3 of the License, or
##  (at your option) any later version.
##
##  This program is distributed in the hope that it will be useful,
##  but WITHOUT ANY WARRANTY; without even the implied warranty of
##  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
##  GNU General Public License for more details.
##
##  You should have received a copy of the GNU General Public License
##  along with this program.  If not, see http://www.gnu.org/licenses/.
##
"""Graphical User Interface for pyFormex.

This module contains the main functions responsible for constructing
and starting the pyFormex GUI.
"""
import sys
import os
import importlib
import datetime
import types
import warnings

import pyformex as pf
from pyformex import Path
from pyformex import process
from pyformex import utils
from pyformex import software

# If we get here, either PySide2 or PyQt5 are imported
# Check for OpenGL
if not pf.sphinx:
    if pf.options.mgl:
        software.Module.has('moderngl', fatal=True)
    elif not pf.options.gl3:
        software.Module.has('pyopengl', fatal=True)
software.Module.has('pil', fatal=True)

from pyformex.gui import (QtCore, QtGui, QtWidgets, QPixmap)
from pyformex.gui import signals
from pyformex.gui import qtgl
from pyformex.gui import qtutils
from pyformex.gui import menu
from pyformex.gui import appMenu
from pyformex.gui import toolbar
from pyformex.gui import viewport
from pyformex.gui import pyconsole
from pyformex.gui import guifunc
from pyformex.gui import draw
from pyformex.gui import widgets
from pyformex.gui import drawlock
from pyformex.gui import views
from pyformex.gui.menus import (File, Settings, Viewport, Globals)
from pyformex.opengl import canvas_settings
from pyformex import plugins

#####################################
################# GUI ###############
#####################################

easter_egg=''

[docs]def splitXgeometry(geometry): """Split an X11 window geometry string in its components. Parameters ---------- geometry: str A string in X11 window geometry format: WxH+X+Y, where W, H are the width and height of the window, and X,Y are the position of the top left corner. The +Y or +X+Y parts may be missing and will thendefault to 0. Returns ------- (W, H, X, Y) A tuple of four ints. Examples -------- >>> splitXgeometry('1000x800+20') (1000, 800, 20, 0) """ wh, *xy = geometry.split('+') w, h = wh.split('x') if len(xy) == 0: x, y = 0, 0 elif len(xy) == 1: x, y = xy[0], 0 else: x, y = xy[:2] return int(w), int(h), int(x), int(y)
[docs]def Xgeometry(w, h, x=0, y=0): """Return an X11 window geometry string. Parameters ---------- (w, h, x, y): tuple of int The width, height, xpos and ypos to pack into an X11 geometry string. Returns ------- str: A string of the format WxH+X+Y. Examples -------- >>> Xgeometry(1000, 800, 20, 0) '1000x800+20+0' """ return f"{w}x{h}+{x}+{y}"
######################################################################### ## The File watcher ## ######################
[docs]class FileWatcher(QtCore.QFileSystemWatcher): """Watch for changes in files and then execute an associated function. """ def __init__(self, *args): super().__init__(*args) self.filesWatched = {}
[docs] def addWatch(self, path, func): """Watch for changes in file and the execute func. When the specified file is changed, func is executed. Parameters ---------- path: :term:`path_like` The path of the file to be watched. func: callable The function to be called when the file changes. The path is passed as an argument. """ self.filesWatched[path] = func self.addPath(path) self.fileChanged.connect(self.onFileChanged)
[docs] def removeWatch(self, path): """Remove the watch for a file path Parameters ---------- path: :term:`path_like` The path of the file to be watched. """ if path in self.fileWatched: self.removePath(path) del self.filesWatched[path]
[docs] def onFileChanged(self, path): """Call installed function when file changed""" print(f"FileWatcher: file {path} has changed") f = self.filesWatched.get(path, None) if f: pf.verbose(2, f"FileWatcher: calling {f.__name__}({path})") f(path)
######################################################################### ## The GUI ## #############
[docs]class Gui(QtWidgets.QMainWindow): """Implements the pyFormex GUI. The GUI has a main window with a menubar on top and a statusbar at the bottom. One or more toolbars may be located at the top, bottom, left or right side of the main window. The central part is split up over a display canvas at the top and a Python console at the bottom. The split size of these two parts can be adjusted. The canvas may contain one or more OpenGL widgets for 3D rendering. The console displays messages from the applications and can be used to access any internal part of pyFormex and interactively execute pyFormex instructions. """ toolbar_area = {'top': QtCore.Qt.TopToolBarArea, 'bottom': QtCore.Qt.BottomToolBarArea, 'left': QtCore.Qt.LeftToolBarArea, 'right': QtCore.Qt.RightToolBarArea, } def __init__(self, windowname, size=(800, 600), pos=(0, 0), splitsize=(450, 150)): """Constructs the GUI.""" pf.debug(f'Creating Main Window with size {size} at {pos}', pf.DEBUG.GUI) super().__init__() self.setWindowTitle(windowname) self.on_exit = set() # exit functions self.fullscreen = False self.maxsize = pf.app.maxSize() size = qtutils.MinSize(size, self.maxsize) # The status bar pf.debug('Creating Status Bar', pf.DEBUG.GUI) self.statusbar = self.statusBar() self.curproj = self.addStatusbarButtons( 'Project:', actions=[('None', File.openExistingProject)]) self.curfile = self.addStatusbarButtons( '', actions=[('Script:', self.toggleAppScript), ('None', File.openScript)]) self.curdir = self.addStatusbarButtons( 'Cwd:', actions=[('None', draw.askDirname)]) self.canPlay = False self.canEdit = False ################# MENUBAR ########################### pf.debug('Creating Menu Bar', pf.DEBUG.GUI) self.menu = menu.MenuBar('TopMenu') for key in pf.cfg['gui/menu']: self.insertModuleMenu(key) self.setMenuBar(self.menu) ################# CENTRAL ########################### # Create a box for the central widget self.box = QtWidgets.QWidget() self.setCentralWidget(self.box) self.boxlayout = QtWidgets.QVBoxLayout() self.boxlayout.setContentsMargins(*pf.cfg['gui/boxmargins']) self.box.setLayout(self.boxlayout) # Create a splitter self.splitter = QtWidgets.QSplitter() self.boxlayout.addWidget(self.splitter) self.splitter.setOrientation(QtCore.Qt.Vertical) # The central widget is where the rendering viewports will be # For now, use an empty widget pf.debug('Creating Central Widget', pf.DEBUG.GUI) self.central = QtWidgets.QWidget() self.central.autoFillBackground() self.central.setSizePolicy(QtWidgets.QSizePolicy.MinimumExpanding, QtWidgets.QSizePolicy.MinimumExpanding) #self.central.resize(*size) if pf.options.canvas: self.viewports = viewport.MultiCanvas(parent=self.central) self.central.setLayout(self.viewports) self.splitter.addWidget(self.central) # Create the console self.console = pyconsole.PyConsole(context=pf.interpreter, parent=self) histfile = pf.cfg['gui/consolehistfile'] if histfile.exists(): self.console.editline.loadhistory(histfile) self.splitter.addWidget(self.console) self.console.setFocus() self.splitter.setSizes(splitsize) ################# TOOLBAR ########################### pf.debug('Creating ToolBar', pf.DEBUG.GUI) self.toolbar = self.addToolBar('Top ToolBar') # Define Toolbar contents self.actions = toolbar.addActionButtons(self.toolbar) # timeout button toolbar.addTimeoutButton(self.toolbar) pf.debug('Creating Toolbars', pf.DEBUG.GUI) self.camerabar = self.updateToolBar('camerabar', 'Camera ToolBar') self.modebar = self.updateToolBar('modebar', 'RenderMode ToolBar') self.viewbar = self.updateToolBar('viewbar', 'Views ToolBar') self.toolbars = [self.toolbar, self.camerabar, self.modebar, self.viewbar] self.enableToolbars(False) ############### CAMERA menu and toolbar ############# if self.camerabar: toolbar.addCameraButtons(self.camerabar) toolbar.addButton(self.camerabar, "Pick to focus", 'focus', draw.pickFocus) toolbar.addPerspectiveButton(self.camerabar) ############### RENDERMODE menu and toolbar ############# pmenu = self.menu['viewport'] mmenu = QtWidgets.QMenu('Render Mode') modes = ['wireframe', 'smooth', 'smoothwire', 'flat', 'flatwire'] self.modebtns = menu.ActionList( modes, guifunc.renderMode, menu=mmenu, toolbar=self.modebar) pmenu.insertMenu(pmenu['background color'], mmenu) mmenu = QtWidgets.QMenu('Wire Mode') modes = ['none', 'all', 'border', 'feature'] self.wmodebtns = menu.ActionList( modes, guifunc.wireMode, menu=mmenu, toolbar=None) pmenu.insertMenu(pmenu['background color'], mmenu) # Add the toggle type buttons if self.modebar and pf.cfg['gui/wirebutton']: toolbar.addWireButton(self.modebar) if self.modebar and pf.cfg['gui/transbutton']: toolbar.addTransparencyButton(self.modebar) if self.modebar and pf.cfg['gui/lightbutton']: toolbar.addLightButton(self.modebar) if self.modebar and pf.cfg['gui/normalsbutton']: toolbar.addNormalsButton(self.modebar) # We can not add the shrinkButton here, because # we can not yet import the geometry menu if self.modebar: toolbar.addButton( self.modebar, "Popup dialog to interactively change object rendering", 'objects', Viewport.showObjectDialog) ############### VIEWS menu ################ if pf.cfg['gui/viewmenu']: if pf.cfg['gui/viewmenu'] == 'main': parent = self.menu before = 'help' else: parent = self.menu['camera'] before = parent.action('---0') self.viewsMenu = menu.Menu('Views', parent=parent, before=before) else: self.viewsMenu = None # Save front orientation self.frontview = None self.setViewButtons(pf.cfg['gui/frontview']) ## TESTING SAVE CURRENT VIEW ## self.saved_views = {} self.saved_views_name = utils.NameSequence('View') if self.viewsMenu: name = next(self.saved_views_name) self.menu['Camera'].addAction('Save View', self.saveView) # Set specified geometry pf.debug(f'Restore size {size}, pos {pos}', pf.DEBUG.GUI) self.resize(*size) self.move(*pos) pf.debug('Set Curdir', pf.DEBUG.GUI) self.setcurdir() # Drawing lock self.drawwait = pf.cfg['draw/wait'] self.drawlock = drawlock.DrawLock() # Runall mode register self.runallmode = False # Materials and Lights database self.materials = canvas_settings.createMaterials() ## for m in self.materials: ## print self.materials[m] # Modeless child dialogs self.doc_dialog = None pf.debug('Done initializing GUI', pf.DEBUG.GUI) # Set up signal/slot connections self.signals = signals.Signals() self.signals.FULLSCREEN.connect(self.fullScreen) self.filewatch = FileWatcher() # Set up hot keys: hitting the key will emit the corresponding signal self.hotkey = { QtCore.Qt.Key_F2: self.signals.SAVE, QtCore.Qt.Key_F11: self.signals.FULLSCREEN, } # keep a list of the Dialog children self.dialogs = []
[docs] def dialog(self, caption): """Return the dialog with the named caption Parameters ---------- caption: str The window caption to find. Returns ------- Dialog | None The dialog with the specified caption, or None if there is no such dialog. """ found = None delete = [] for d in self.dialogs: try: if d.windowTitle() == caption: found = d break except RuntimeError: # Window has disappeared delete.append(d) for d in delete: self.dialogs.remove(d) return found
[docs] def insertModuleMenu(self, name): """Insert the menu from module name in the top menu If the module defines an attribute MenuData, it is inserted in the MenuBar. If it defines a function menu_enabler, it is called afterwards. """ pf.debug(f"Creating Top Menu item {name}", pf.DEBUG.GUI) modname = 'pyformex.gui.menus.'+name module = importlib.import_module(modname) self.menu.insertItems([module.MenuData]) enabler = getattr(module, 'menu_enabler', None) if callable(enabler): enabler(self.menu)
[docs] def addStatusbarButtons(self, name, actions, **kargs): """Install a group of buttons in the statusbar""" w = widgets.ButtonBox(name=name, actions=actions, parent=self.statusbar, spacer='', **kargs) self.addStatusbarWidget(w) return w
def addStatusbarWidget(self, w): self.statusbar.addWidget(w) r = self.statusbar.childrenRect() self.statusbar.setFixedHeight(r.height()+6)
[docs] def saveConsoleHistory(self): """Save the console history""" pf.debug("Save console history") self.console.editline.savehistory( pf.cfg['gui/consolehistfile'], pf.cfg['gui/consolehistmax'])
[docs] def close_doc_dialog(self): """Close the doc_dialog if it is open.""" if self.doc_dialog is not None: self.doc_dialog.close() self.doc_dialog = None
[docs] def clearViewButtons(self): """Clear the view buttons in views toolbar and views menu. This is typically use from setViewButtons to change the current buttons to a new set. """ viewbtns = getattr(self, 'viewbtns', None) if viewbtns: viewbtns.removeAll() self.viewbtns = None self.update()
[docs] def setViewButtons(self, defviews): """Set view buttons in views toolbar and views menu. defviews can be on of 'xy' or 'xz', or else it is a list of tuple (viewname, viewicon) """ if isinstance(defviews, str): self.frontview = defviews viewnames, realnames, viewicons = views.setOrientation(defviews) else: viewnames = [v[0] for v in defviews] viewicons = [v[1] for v in defviews] self.clearViewButtons() self.viewbtns = menu.ActionList( viewnames, self.setView, menu=self.viewsMenu, toolbar=self.viewbar, icons = viewicons ) self.update()
[docs] def createView(self, name, angles): """Create a new view and add it to the list of predefined views. This creates a named view with specified angles or, if the name already exists, changes its angles to the new values. It adds the view to the views Menu and Toolbar, if these exist and do not have the name yet. """ if name not in self.viewbtns.names(): iconpath = utils.findIcon('userview') self.viewbtns.add(name, iconpath) views.setAngles(name, angles)
[docs] def saveView(self, name=None, addtogui=True): """Save the current view and optionally create a button for it. This saves the current viewport ModelView and Projection matrices under the specified name. It adds the view to the views Menu and Toolbar, if these exist and do not have the name yet. """ if name is None: name = next(self.saved_views_name) self.saved_views[name] = (pf.canvas.camera.modelview, None) if name not in self.viewbtns.names(): iconpath = utils.findIcon('userview') self.viewbtns.add(name, iconpath)
[docs] def applyView(self, name): """Apply a saved view to the current camera. """ m, p = self.saved_views.get(name, (None, None)) if m is not None: self.viewports.current.camera.setModelview(m)
[docs] def setView(self, view): """Change the view of the current GUI viewport, keeping the bbox. view is the name of one of the defined views. """ view = str(view) if view in self.saved_views: self.applyView(view) else: self.viewports.current.setCamera(angles=view) self.viewports.current.update()
def updateAppdirs(self): appMenu.reloadMenu() def updateToolBars(self): for t in ['camerabar', 'modebar', 'viewbar']: self.updateToolBar(t)
[docs] def updateToolBar(self, shortname, fullname=None): """Add a toolbar or change its position. This function adds a toolbar to the GUI main window at the position specified in the configuration. If the toolbar already exists, it is moved from its previous location to the requested position. If the toolbar does not exist, it is created with the given fullname, or the shortname by default. The full name is the name as displayed to the user. The short name is the name as used in the config settings. The config setting for the toolbar determines its placement: - None: the toolbar is not created - 'left', 'right', 'top' or 'bottom': a separate toolbar is created - 'default': the default top toolbar is used and a separator is added. """ area = pf.cfg[f"gui/{shortname}"] try: toolbar = getattr(self, shortname) except Exception: toolbar = None if area: area = self.toolbar_area.get(area, 4) # default is top # Add/reposition the toolbar if toolbar is None: if fullname is None: fullname = shortname toolbar = QtWidgets.QToolBar(fullname, self) self.addToolBar(area, toolbar) else: if toolbar is not None: self.removeToolBar(toolbar) toolbar = None return toolbar
def toggleAppScript(self): pf.debug("Toggle between app and script", pf.DEBUG.APPS) from pyformex import apps appname = pf.cfg['curfile'] if utils.is_script(appname): path = Path(appname).parent appdir = apps.findAppDir(path) if appdir: appname = appname.stem pkgname = appdir.pkg appname = f"{pkgname}.{appname}" self.setcurfile(appname) else: if pf.warning( "This script is not in an application directory.\n\n" f"You should add the directory path '{path}' to the" " application paths before you can run this file as" " an application.", actions=['Not this time', 'Add this directory now'] ).startswith('Add'): Settings.addAppdir(path, dircfg='appdirs') draw.showInfo(f"Added the path {path}") else: fn = apps.findAppSource(appname) if fn.exists(): self.setcurfile(fn) else: pf.warning("I can not find the source file for this application.") def addCoordsTracker(self): self.coordsbox = widgets.CoordsBox() self.statusbar.addPermanentWidget(self.coordsbox) def toggleCoordsTracker(self, onoff=None): def track(x, y, z): (X, Y, Z), = pf.canvas.unproject(x, y, z) # print(f"{(x, y, z)} --> {(X, Y, Z)}") pf.GUI.coordsbox.setValues([X, Y, Z]) if onoff is None: onoff = self.coordsbox.isHidden() if onoff: func = track else: func = None for vp in self.viewports.all: vp.trackfunc = func self.coordsbox.setVisible(onoff)
[docs] def maxCanvasSize(self): """Return the maximum canvas size. The maximum canvas size is the size of the central space in the main window, occupied by the OpenGL viewports. """ return qtutils.Size(pf.GUI.central)
[docs] def setcurproj(self, project=''): """Show the current project name.""" self.curproj.setText(Path(project).name)
[docs] def setcurfile(self, appname): """Set the current application or script. appname is either an application module name or a script file. """ is_app = appname != '' and not utils.is_script(appname) if is_app: # application label = 'App:' name = appname from pyformex import apps app = apps.load(appname) if app is None: self.canPlay = False try: self.canEdit = apps.findAppSource(appname).exists() except Exception: self.canEdit = False else: self.canPlay = hasattr(app, 'run') appsource = apps.findAppSource(app) if appsource: self.canEdit = apps.findAppSource(app).exists() else: print(f"Could not find source of app '{app}'") self.canEdit = False else: # script file label = 'Script:' name = Path(appname).name self.canPlay = self.canEdit = utils.is_pyFormex(appname) pf.prefcfg['curfile'] = appname #self.curfile.label.setText(label) self.curfile.setText(label, 0) self.curfile.setText(name, 1) self.enableButtons(self.actions, ['Play', 'Info'], self.canPlay) self.enableButtons(self.actions, ['Edit'], self.canEdit) self.enableButtons(self.actions, ['ReRun'], is_app and(self.canEdit or self.canPlay)) self.enableButtons(self.actions, ['Step', 'Continue'], False) icon = 'ok' if self.canPlay else 'notok' iconpath = utils.findIcon(icon) self.curfile.setIcon(QtGui.QIcon(QPixmap(iconpath)), 1)
[docs] def setcurdir(self): """Show the current workdir.""" dirname = Path.cwd() shortname = dirname.name self.curdir.setText(shortname) self.curdir.setToolTip(str(dirname))
def setBusy(self, busy=True, force=False): if busy: pf.app.setOverrideCursor(QtCore.Qt.WaitCursor) else: pf.app.restoreOverrideCursor() pf.app.processEvents()
[docs] def resetCursor(self): """Clear the override cursor stack. This will reset the application cursor to the initial default. """ while pf.app.overrideCursor(): pf.app.restoreOverrideCursor() pf.app.processEvents()
[docs] def keyPressEvent(self, e): """Top level key press event handler. Events get here if they are not handled by a lower level handler. Every key press arriving here generates a WAKEUP signal, and if a dedicated signal for the key was installed in the keypress table, that signal is emitted too. Finally, the event is removed. """ key = e.key() pf.debug(f'Key {key} pressed', pf.DEBUG.GUI) self.signals.WAKEUP.emit() signal = self.hotkey.get(key, None) if signal is not None: signal.emit() e.ignore()
[docs] def XGeometry(self, border=True): """Get the main window position and size. Parameters ---------- border: bool If True (default), the returned geometry includes the border frame. If set to False, the border is excluded. Returns ------- tuple (x,y,w,h) A tuple of int with the top left position and the size of the window geometry. """ if border: geom = self.frameGeometry() else: geom = self.geometry() return geom.getRect()
[docs] def writeSettings(self): """Store the GUI settings This includes the GUI size and position """ pf.debug('Store current settings', pf.DEBUG.CONFIG) # store the history and main window size/pos pf.prefcfg['gui/scripthistory'] = self.scripthistory.files pf.prefcfg['gui/apphistory'] = self.apphistory.files if not pf.options.geometry: # if geometry is specified, we do not store it pf.prefcfg.update({ 'size': (self.width(), self.height()), 'pos': (self.x(), self.y()), 'splitsize': (self.central.height(), self.console.height()), }, name='gui')
[docs] def findDialog(self, name): """Find the Dialog with the specified name. Returns the list with matching dialogs, possibly empty. """ return self.findChildren(widgets.Dialog, str(name))
[docs] def closeDialog(self, name): """Close the Dialog with the specified name. Closest all the Dialogs with the specified caption owned by the GUI. """ for w in self.findDialog(name): w.close()
# TODO: This should go to a toolbar class
[docs] def enableButtons(self, toolbar, buttons, enable): """Enable or disable a button in a toolbar. toolbar is a toolbar dict. buttons is a list of button names. For each button in the list: - If it exists in toolbar, en/disables the button. - Else does nothing """ for b in buttons: if b in toolbar: toolbar[b].setEnabled(enable)
def reloadActionButtons(self): for b in self.actions: self.toolbar.removeAction(self.actions[b].defaultAction()) self.actions = toolbar.addActionButtons(self.toolbar)
[docs] def startRun(self): """Change the GUI when an app/script starts running. This method enables/disables the parts of the GUI that should or should not be available while a script is running It is called by the application executor. """ self.drawlock.allow() if pf.options.canvas: pf.canvas.update() self.enableButtons(self.actions, ['ReRun'], False) self.enableButtons(self.actions, ['Play', 'Step', 'Continue', 'Stop'], True) # by default, we run the script in the current GUI viewport if pf.options.canvas: pf.canvas = self.viewports.current pf.app.processEvents()
[docs] def stopRun(self): """Change the GUI when an app/script stops running. This method enables/disables the parts of the GUI that should or should not be available when no script is being executed. It is called by the application executor when an application stops. """ self.drawlock.release() pf.canvas.update() self.enableButtons(self.actions, ['Play', 'ReRun'], True) self.enableButtons(self.actions, ['Step', 'Continue', 'Stop'], False) # acknowledge viewport switching pf.canvas = self.viewports.current pf.app.processEvents()
[docs] def cleanup(self): """Cleanup the GUI (restore default state).""" pf.debug('GUI cleanup', pf.DEBUG.GUI) self.drawlock.release() pf.canvas.cancel_selection() pf.canvas.cancel_draw() draw.clear_canvas() self.resetCursor()
[docs] def onExit(self, func): """Register a function for execution on exit of the GUI. Parameters ---------- func: callable A function to be called on exit of the GUI. There is no guaranteed order of execution of the exit functions. """ if not callable(func): raise ValueError('func should be a callable') self.on_exit.add(func)
[docs] def closeEvent(self, event): """Override the close event handler. We override the default close event handler for the main window, to allow the user to cancel the exit, and to save the latest settings. """ # # DEV: things going wrong during the event handler are hard to debug! # You can add those things to a function and add the function to a # menu for testing. At the end of the file helpMenu.py there is an # example (commented out). Or set a gui/dooze value in the config. # from pyformex import script self.cleanup() if pf.options.gui: script.force_finish() if exitDialog(): self.drawlock.free() pf.debug("Executing registered exit functions", pf.DEBUG.GUI) for f in self.on_exit: pf.debug(f, pf.DEBUG.GUI) f() self.writeSettings() self.saveConsoleHistory() # allow user to see result before shutting down dooze = pf.cfg['gui/dooze'] if dooze > 0: print(f"Exiting in {dooze} seconds") draw.sleep(dooze) # redirect stdout/stdin back to original sys.stdout.flush() sys.stderr.flush() sys.stdout = sys.__stdout__ sys.stderr = sys.__stderr__ event.accept() else: event.ignore()
[docs] def run(self): """Go into interactive mode until the user exits""" try: # Make the workdir the current dir os.chdir(pf.cfg['workdir']) pf.debug(f"Setting workdir to {pf.cfg['workdir']}", pf.DEBUG.INFO) except Exception: # Save the current dir as workdir Settings.updateSettings({'workdir': Path.cwd(), '_save_': True}) # correctly display the current workdir self.setcurdir() pf.interactive = True if easter_egg: pf.debug("Show easter egg", pf.DEBUG.INFO) try: draw.playScript(easter_egg, encoding='egg') except Exception: pass pf.debug("Start main loop", pf.DEBUG.INFO) now = datetime.datetime.now() pf.verbose(3, f"GUI startup time = {now - pf.start_time}") res = pf.app.exec_() pf.debug(f"Exit main loop with value {res}", pf.DEBUG.INFO) return res
[docs] def fullScreen(self, onoff=None): """Toggle the canvas full screen mode. Fullscreen mode hides all the components of the main window, except for the central canvas, maximizes the main window, and removes the window decorations, thus leaving only the OpenGL canvas on the full screen. (Currently there is also still a small border remaining.) This mode is activated by pressing the F5 key. A second F5 press will revert to normal display mode. """ hide = [self.statusbar, self.menu] + self.toolbars if self.console: hide.append(self.console) if onoff is None: onoff = not self.fullscreen if onoff: # goto fullscreen for w in hide: w.hide() self.boxlayout.setContentsMargins(0, 0, 0, 0) self.showFullScreen() else: # go to normal mode for w in hide: w.show() self.boxlayout.setContentsMargins(*pf.cfg['gui/boxmargins']) self.showNormal() self.update() self.fullscreen = onoff pf.app.processEvents()
[docs] def enableToolbars(self, enable=True): """En/disable the toolbars.""" for tb in self.toolbars: tb.setEnabled(enable)
[docs]def exitDialog(): """Show the exit dialog to the user. """ confirm = pf.cfg['gui/exitconfirm'] if confirm == 'never': return True if confirm == 'smart' and (pf.PF.filename is None or pf.PF.hits == 0): return True print(f"Project variable changes: {pf.PF.hits}") print(f"pyFormex globals: {list(pf.PF.keys())}") save_opts = ['To current project file', 'Under another name', 'Do not save'] res = draw.askItems( [draw._I('info', itemtype='label', value="You have unsaved global variables. What shall I do?"), draw._I('save', itemtype='vradio', choices=save_opts, text='Save the current globals'), draw._I('reopen', pf.cfg['openlastproj'], text="Reopen the project on next startup"), ], caption='pyFormex exit dialog') if not res: # Cancel the exit return False save = save_opts.index(res['save']) if save == 0: File.saveProject() elif save == 1: File.saveAsProject() if not res['reopen']: File.closeProject(save=False, clear=False) return True
[docs]def xwininfo(*, windowid=None, name=None): """Get information about an X window. Returns the information about an X11 window as obtained from the ``xwininfo`` command, but parsed as a dict. The window can be specified by its id or by its name. If neither is provided, the user needs to interactively select a window by clicking the mouse in that window. Parameters ---------- windowid: str, optional A hex string with the window id. name: str The window name, usually displayed in the top border decoration. check_only: bool If True, only check whether the window exists, but do not return the info. Returns ------- dict Return all the information obtained from calling ``xwininfo`` for the specified or picked window. If a window id or name is specified that does not exist, an empty dict is returned. Notes ----- The window id of the pyFormex main window can be obtained from pf.GUI.winId(). The name of the window is pf.Version(). """ if windowid is not None: args = f" -id {windowid}" elif name is not None: args = f" -name '{name}'" else: raise ValueError("Either windowid or name have to be specified") P = process.run(f"xwininfo {args}") res = {} if not P.returncode: for line in P.stdout.split('\n'): s = line.split(':') if len(s) < 2: s = s[0].strip().split(' ') if len(s) < 2: continue elif len(s) > 2: if s[0] == 'xwininfo': s = s[-2:] # remove the xwininfo string t = s[1].split() s[1] = t[0] # windowid name = ' '.join(t[1:]).strip().strip('"') res['Window name'] = name if s[0][0] == '-': s[0] = s[0][1:] res[s[0].strip()] = s[1].strip() return res
[docs]def pidofxwin(windowid): """Returns the PID of the process that has created the window. Remark: Not all processes store the PID information in the way it is retrieved here. In many cases (X over network) the PID can not be retrieved. However, the intent of this function is just to find a dangling pyFormex process, and this should probably work on a normal desktop configuration. """ import re # # We need a new shell here, otherwise we get a 127 exit. # P = process.run(f"xprop -id '{windowid}' _NET_WM_PID", shell=True) m = re.match(r"_NET_WM_PID\(.*\)\s*=\s*(?P<pid>\d+)", P.stdout) if m: pid = m.group('pid') return int(pid) return None
[docs]def findOldProcesses(max=16): """Find old pyFormex GUI processes still running. There is a maximum to the number of processes that can be detected. 16 will suffice largely, because there is no sane reason to open that many pyFormex GUI's on the same screen. Returns the next available main window name, and a list of running pyFormex GUI processes, if any. """ windowname = pf.Version() if pf.options.gl3: windowname += '--gl3' count = 0 running = [] while count < max: info = xwininfo(name=windowname) if info: name = info['Window name'] windowid = info['Window id'] if name == windowname: pid = pidofxwin(windowid) else: pid = None # pid control needed for invisible windows on ubuntu if pid: running.append((windowid, name, pid)) count += 1 windowname = f"{pf.Version()} ({count})" else: break else: break return windowname, running
[docs]def killProcesses(pids): """Kill the processes in the pids list.""" warning = f""".. Killing processes ----------------- I will now try to kill the following processes:: {pids} You can choose the signal to be sent to the processes: - KILL (9) - TERM (15) We advice you to first try the TERM(15) signal, and only if that does not seem to work, use the KILL(9) signal. """ actions = ['Cancel the operation', 'KILL(9)', 'TERM(15)'] answer = draw.ask(warning, actions) if answer == 'TERM(15)': utils.killProcesses(pids, 15) elif answer == 'KILL(9)': utils.killProcesses(pids, 9)
######################## # Main application ########################
[docs]class Application(QtWidgets.QApplication): """The interactive Qt application Sets the default locale to 'C' and rejects thousands separators. This is the only sensible thing to do for processing numbers in an international scientific community. Overrides some QApplication methods for convenience (usually to allow simple strings as input). """ forbidden_styles = ['gtk2'] # causes segmentation fault def __init__(self, args=sys.argv[:1]): if len(args) != 1: pf.debug(f"Arguments passed to the QApplication: {args}", pf.DEBUG.INFO) # Make sure numbers are always treated correctly on in/out # The idiots that think otherwise, perhaps never use files # as interface between programs. locale = QtCore.QLocale.c() locale.setNumberOptions(QtCore.QLocale.RejectGroupSeparator) QtCore.QLocale.setDefault(locale) # Initialize the QApplication super().__init__(args) pf.debug(f"Arguments left after starting QApplication: {args}", pf.DEBUG.INFO) # Set application attributes" self.setOrganizationName("pyformex.org") self.setOrganizationDomain("pyformex.org") self.setApplicationName("pyFormex") self.setApplicationVersion(pf.__version__) # Set appearance pf.debug("Setting Appearance", pf.DEBUG.GUI) self.setAppearance() # Quit application on aboutToQuit or lastWindowClosed signals self.aboutToQuit.connect(self.quit) self.lastWindowClosed.connect(self.quit)
[docs] def maxSize(self): """Return the maximum available screensize""" return qtutils.Size(self.screens()[0].availableSize())
[docs] def currentStyle(self): """Return the application style in use""" return self.style().metaObject().className()[1:-5]
[docs] def getStyles(self): """Return the available styles, removing the faulty ones.""" return [s.lower() for s in QtWidgets.QStyleFactory().keys() if s not in Application.forbidden_styles]
[docs] def setStyle(self, style): """Set the application style. style is a string, one of those returned by :meth:`getStyles` """ if style.lower() not in self.getStyles(): print(f"Can not set style: {style}") return super().setStyle(style)
[docs] def setFont(self, font): """Set the main application font. font is either a QFont or a string resulting from the QFont.toString() method """ if isinstance(font, str): f = QtGui.QFont() f.fromString(font) font = f super().setFont(font)
[docs] def setFontFamily(self, family): """Set the main application font family to the given family.""" font = self.font() font.setFamily(family) self.setFont(font)
[docs] def setFontSize(self, size): """Set the main application font size to the given point size.""" font = self.font() font.setPointSize(int(size)) self.setFont(font)
[docs] def setAppearance(self): """Set all the GUI appearance elements. Sets the GUI appearance from the current configuration values 'gui/style', 'gui/font', 'gui/fontfamily', 'gui/fontsize'. """ style = pf.cfg['gui/style'] font = pf.cfg['gui/font'] family = pf.cfg['gui/fontfamily'] size = pf.cfg['gui/fontsize'] if style: self.setStyle(style) if font or family or size: if not font: font = self.font() if family: font.setFamily(family) if size: font.setPointSize(size) self.setFont(font)
[docs]def showSplash(): """Show the splash screen""" pf.debug("Loading the splash image", pf.DEBUG.GUI) splash = None splash_path = pf.cfg['gui/splash'] if splash_path.exists(): pf.debug(f"Loading splash {splash_path}", pf.DEBUG.GUI) splashimage = QPixmap(splash_path) splash = QtWidgets.QSplashScreen(splashimage) splash.setFont(QtGui.QFont("Helvetica", 20)) splash.showMessage(pf.Version(), QtCore.Qt.AlignHCenter|QtCore.Qt.AlignTop, QtCore.Qt.red) splash.show() return splash
# TODO: some things could be moved in Application or Gui class
[docs]def createGUI(): """Create the Qt application and GUI. A (possibly empty) list of command line options should be provided. Qt wil remove the recognized Qt and X11 options. """ pf.app = Application() pf.X11 = pf.app.platformName() in ('xcb', ) # Set OpenGL format and check if we have DRI qtgl.setOpenGLFormat() dri = qtgl.hasDRI() # Check for existing pyFormex processes pf.debug("Checking for running pyFormex", pf.DEBUG.INFO) if pf.X11: windowname, running = findOldProcesses() else: windowname, running = "UNKOWN", [] pf.debug(f"{windowname}, {running}", pf.DEBUG.INFO) while len(running) > 0: if len(running) >= 16: print(f"Too many open pyFormex windows: {len(running)} --- bailing out") return -1 pids = [i[2] for i in running if i[2] is not None] warning = """.. pyFormex is already running on this screen ------------------------------------------ A main pyFormex window already exists on your screen. If you really intended to start another instance of pyFormex, you can just continue now. The window might however be a leftover from a previously crashed pyFormex session, in which case you might not even see the window anymore, nor be able to shut down that running process. In that case, you would better bail out now and try to fix the problem by killing the related process(es). If you think you have already killed those processes, you may check it by rerunning the tests. """ actions = ['Really Continue', 'Rerun the tests', 'Bail out and fix the problem'] if pids: warning += f""" I have identified the process(es) by their PID as:: {pids} If you trust me enough, you can also have me kill this processes for you. """ actions[2:2] = ['Kill the running processes'] if dri: answer = draw.ask(warning, actions) else: warning += """ I have detected that the Direct Rendering Infrastructure is not activated on your system. Continuing with a second instance of pyFormex may crash your XWindow system. You should seriously consider to bail out now!!! """ answer = draw.showWarning(warning, actions) if answer == 'Really Continue': break # OK, Go ahead elif answer == 'Rerun the tests': windowname, running = findOldProcesses() # try again elif answer == 'Kill the running processes': killProcesses(pids) windowname, running = findOldProcesses() # try again else: return -1 # I'm out of here! splash = showSplash() # create GUI, show it, run it pf.debug("Creating the GUI", pf.DEBUG.GUI) if splash is not None: splash.showMessage("Creating the GUI"); if pf.options.geometry: w, h, x, y = splitXgeometry(pf.options.geometry) size = (w, h) pos = (x, y) splitsize = (3*h//4, h//4) else: size = pf.cfg['gui/size'] pos = pf.cfg['gui/pos'] splitsize = pf.cfg['gui/splitsize'] # Create the GUI pf.GUI = Gui(windowname, size, pos, splitsize) # update interpreter locals pf.interpreter.locals.update(draw.Globals()) # setup the console pf.GUI.console.clear() pf.GUI.console.writecolor(f"""\ {pf.fullVersion()} (C) Benedict Verhegghe pyFormex comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to redistribute it under the conditions of the GNU General Public License, version 3 or later. See Help->License or the file COPYING for details. """) # Set interaction functions def show_warning(message, category, filename, lineno, file=None, line=None): """Replace the default warnings.showwarning We display the warnings using our interactive warning widget. This feature can be turned off by setting cfg['warnings/popup'] = False """ message = str(message) # NOTE: the following will expand our short message identifier # with the expanded message text from messages.py full_message = warnings.formatwarning(message, category, filename, lineno, line) print(full_message) res, check = draw.showMessage( full_message, level='warning', check="Do not show this warning anymore in this and future sessions") utils.filterWarning(message, category=category, save=check[0]) if pf.cfg['warnings/popup']: warnings.showwarning = show_warning pf.warning = draw.showWarning pf.error = draw.showError # setup the canvas if pf.options.canvas: if splash is not None: splash.showMessage("Creating the canvas"); pf.debug("Setting the canvas", pf.DEBUG.GUI) pf.app.processEvents() pf.GUI.viewports.changeLayout(1) pf.GUI.viewports.setCurrent(0) pf.canvas.setRenderMode(pf.cfg['draw/rendermode']) draw.reset() # set canvas background # (does not work before a draw.reset, do not know why) pf.canvas.setBackground(color=pf.cfg['canvas/bgcolor'], image=pf.cfg['canvas/bgimage']) pf.canvas.update() # fix button states toolbar.perspective_button.update_status() # setup the status bar pf.debug("Setup status bar", pf.DEBUG.GUI) if pf.options.canvas: pf.GUI.addCoordsTracker() pf.GUI.toggleCoordsTracker(pf.cfg['gui/coordsbox']) pf.debug(f"Using window name {pf.GUI.windowTitle()}", pf.DEBUG.GUI) # Script/App menu if splash is not None: splash.showMessage("Loading script/app menu") pf.GUI.scriptmenu = appMenu.createAppMenu( parent=pf.GUI.menu, before='help', mode='script') pf.GUI.appmenu = appMenu.createAppMenu( parent=pf.GUI.menu, before='help') # Create databases createDatabases() # Link them in Globals menu Globals._init_(pf.GUI.database, pf.GUI.selection['geometry']) # Load configured plugin menus if splash is not None: splash.showMessage("Loading plugins"); plugins.loadConfiguredPlugins() # show current application/file if splash is not None: splash.showMessage("Load current application"); appname = pf.cfg['curfile'] pf.GUI.setcurfile(appname) # Last minute menu modifications can go here # cleanup if splash is not None: splash.showMessage("Set status bar"); #pf.GUI.addStatusBarButtons() pf.debug("Showing the GUI", pf.DEBUG.GUI) if splash is not None: splash.showMessage("Show the GUI"); pf.GUI.show() if pf.DEBUG.GUI in pf.options.debuglevel: pf.debug(', '.join( (qtutils.sizeReport(pf.GUI, 'main:'), qtutils.sizeReport(pf.GUI.box, 'box:'), qtutils.sizeReport(pf.GUI.central, 'central:'), qtutils.sizeReport(pf.GUI.console, 'console'), ) ), pf.DEBUG.GUI) if splash is not None: # remove the splash window splash.finish(pf.GUI) pf.debug("Update", pf.DEBUG.GUI) pf.GUI.update() if pf.cfg['gui/fortune']: P = process.run(pf.cfg['fortune']) if P.returncode == 0: draw.showInfo(P.stdout) # display startup warning if pf.cfg['gui/startup_warning']: utils.warn(pf.cfg['gui/startup_warning']) # Enable the toolbars pf.GUI.enableToolbars() #pf.app.setQuitOnLastWindowClosed(False) pf.debug("ProcessEvents", pf.DEBUG.GUI) pf.app_started = True pf.app.processEvents() ##### GUI ready ######## if pf.options.runall: from pyformex.appsdir.RunAll import runAll runAll(count=pf.options.runall, shuffle=True) # TODO: should we continue or exit here? pf.GUI.close() pf.app.quit() # load last project # TODO if pf.cfg['openlastproj'] and pf.cfg['curproj']: fn = Path(pf.cfg['curproj']) if fn.exists(): proj = File.readProjectFile(fn) if proj: File.setProject(proj) # pf.debug("GUI Started", pf.DEBUG.GUI) return 0
[docs]def createDatabases(): """Create unified database objects for all menus.""" from pyformex.plugins import objects from pyformex.geometry import Geometry from pyformex.formex import Formex from pyformex.mesh import Mesh from pyformex.trisurface import TriSurface from pyformex.curve import PolyLine, BezierSpline from pyformex.plugins.nurbs import NurbsCurve pf.GUI.database = objects.Objects() pf.GUI.drawable = objects.DrawableObjects() pf.GUI.selection = { 'geometry': objects.DrawableObjects(clas=Geometry), # 'formex': objects.DrawableObjects(clas=Geometry, allowed=Formex), # 'mesh': objects.DrawableObjects(clas=Geometry, allowed=Mesh), # 'surface': objects.DrawableObjects(clas=Geometry, allowed=TriSurface)), 'polyline': objects.DrawableObjects(clas=PolyLine), 'nurbs': objects.DrawableObjects(clas=NurbsCurve), 'curve': objects.DrawableObjects(clas=BezierSpline), } pf.GS = pf.GUI.selection['geometry']
#### End